![]() ![]() This very much gives the impression that the game was rushed out quickly as a stopgap anniversary celebration, especially as the cut scenes haven’t been updated at all and now look noticeably worse than the in-game graphics. What there is a lot of pre-launch is minor bugs and glitches, which are apparently even worse on the Switch version. There’s also a new time trial mode with Metal Sonic but there’s only six of them – one per world – and they don’t amount to much. ![]() There are a few new features but they’re very minor, with the most significant being a single new Wisp type: a ghost which is nowhere near as fun as the others because the rest of the game has clearly not been designed with it in mind. As is often the case, all this manages to do is keep the game consistent with your memories, so it barely feels like an improvement at all. In terms of being a remaster, the only major difference is 60fps visuals and 4K resolution, as well as improved lighting and a remixed soundtrack (which you can’t switch between manually). ![]() Sonic Colours: Ultimate – the game can look impressively good (pic: Sega) But then the controls in general are unnecessarily fussy, with too many abilities assigned to the same buttons and too much auto-aim where the game thinks it knows better than you where you’re trying to get to. As ever, you’ve very little control of what you’re doing, which makes the fact that simply moving left or right seems so irritatingly imprecise. Predictably, it’s the into-the-screen sections of the game which are the weakest, even though they’re easily the prettiest. Wisps don’t add much to the game but they don’t detract either, with the story thankfully not trying to add any unnecessary melodrama to their lore and, unusually for a Sonic game, actually being quite funny at times. Sonic Colors: Ultimate comes to PS4, Xbox One, PC and Switch on September 7th or September 3rd with the purchase of the digital deluxe edition. Wisps are generally used to either make a tricky section easier or to navigate a shortcut, with the game encouraging you to return to previously beaten levels to try them out with a different type of Wisp that you didn’t have the first time round. These have to be unlocked in turn and range from a drill to a rocket to a laser that pinballs you between conveniently placed gems. The camera also occasionally moves behind Sonic for some more modern into-the-screen racing sections, with the obvious idea being that the game would encompass the best of both worlds.Īs usual there’s also a needles gimmick, in this case the Wisps, which have shown up in a few other games since and which work as Super Mario Galaxy style power-ups that transform Sonic into different forms for a short time. Hosted by 44 Bytes.The majority of Colours’ gameplay is very similar to the old Mega Drive games but because it features 3D visuals the camera is able to swoop and move around the play area, even as your finger remains firmly stuck pushing right on the control stick. © 2023 Hookshot Media, partner of ReedPop. Join 1,423,670 people following Nintendo Life: Review: The Mysterious Murasame Castle - The Legend Of Ze. Video: We Compare Super Mario RPG On Switch To The SNES O. Hands On: Super Mario RPG Is The Most Faithful Remake We'.ĭigital Foundry Digs Into The Nvidia Chip Rumoured To Pow.Ĭan You Name The Super Smash Bros. Nintendo Switch Online - Every NES, SNES, N64, Sega Genes.Įvery Nintendo Switch Online N64 Game Rankedĥ0 Best Game Boy Color (GBC) Games Of All Time Real fans of the series do like Sonic's "useless friends."Īll amiibo List - Every Animal Crossing, Zelda, Smash Bro. It's fine if you want to praise the lackluster gameplay in Colors, but the story had no creativity and was ultimately unfunny. You won't find that in Colors (or any game released after it.) The previous games were always lighthearted but they had a certain level of "dramatization" and the occasional serious tone that was truly genuine. We're talking about the game that started the "Hmm, funny" Sonic, that involved a story of Eggman building a themepark, in space, out of chained planets, with the Tails brainwash fake out and constant idiotic exchanges, it had some great moments like: Tails' techno-babble! The introduction of Cubot, everyone's favorite screwball robot! Sonic's expertly executed comedic timing! And the ever absent final boss fight! This is the only game in the series that has Sonic breaking the fourth wall. " It avoided much of the silly storytelling" ![]()
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